Map Editor — Nodes & Edges

Build your graph and keep the Planner in sync. Data is saved locally and shared with the Planner automatically.

Nodes: 0 · Edges: 0

Nodes

Edges

Quick Path

Create a chain of edges in one go. Enter node IDs separated by commas, set distance/hazard, and optionally add two‑way links.

Map Editor — Build Graphs Faster with Nodes & Edges

The Map Editor turns complex network topology into a clear, human‑friendly workflow. With nodes, directed edges, distance weights, and hazard scores handled in one place, you stay focused on planning rather than plumbing. Use the Map Editor to add two‑way links in a click, chain routes with Quick Path, and keep your graph JSON portable for collaboration and versioning. Because the Map Editor persists locally and follows a transparent schema, your updates appear instantly in the Safe Route Planner. Build once, iterate quickly, and trust every change inside the Map Editor.

Why Choose This Map Editor

When speed, accuracy, and explainability matter, this Map Editor removes friction across drafting, testing, and sharing.

  • Faster iteration: the Map Editor reduces clicks with Quick Path, bulk actions, and one‑click reverse edges.
  • Fewer errors: the Map Editor validates node IDs, prevents duplicate edges, and enforces range limits for distance and hazard.
  • Clean handoff: the Map Editor exports standardized graph JSON and re‑imports consistently for peer review and version control.
  • Immediate feedback: the Map Editor persists locally and syncs to the planner so you confirm effects in seconds.
  • Human‑readable modeling: the Map Editor keeps asymmetric costs explicit with directed edges and optional reverse links.

Key Features of the Map Editor

Nodes & Edges CRUD (Graph Editor Essentials)

Create, update, and delete nodes and directed edges with inline checks for distance and hazard. The Map Editor treats connections as directed by default, so you can model asymmetric travel costs and risk without guesswork.

Two‑Way Links and Reverse Edges

With one toggle, the Map Editor adds reverse edges, or lets you set distinct weights and hazard scores when the return leg behaves differently.

Map Editor Quick Path Builder

Type “BASE, A1, B2, C3,” and the Map Editor creates a chained corridor in a single action, applying shared distance and hazard across the sequence. After creation, tune individual links directly in the Map Editor, or add selective reverse edges where the environment demands asymmetry.

Import/Export JSON with a Clear Schema

Import curated graphs or export snapshots at any point; the Map Editor keeps adjacency and fields consistent so teams can collaborate safely and audit changes later.

Local Sync with Safe Route Planner

Every change you save in the Map Editor is available immediately to the planner—no copy‑paste, no reformatting, just results.

How the Map Editor Fits Your Workflow

  • Map: Draft topology in the Map Editor—add nodes, connect directed edges, and annotate distance and hazard.
  • Inputs: Open the planner and set environment, battery, and load; the Map Editor’s graph becomes the routing backbone.
  • Results: Compare energy and time, read warnings, then jump back to the Map Editor to refine links and re‑run.

This fast loop means fewer assumptions and more evidence; the Map Editor shortens feedback cycles so you can ship safer, smarter routes.

Use Cases Where the Map Editor Shines

  • Fix dead‑ends: when a path fails, use the Map Editor to add missing links or reverse edges so corridors operate in both directions.
  • Speed modeling: bulk‑add corridors with Quick Path, validate outcomes, then iterate distance or hazard in the Map Editor to hit your ETA targets.
  • Risk‑aware mapping: encode hazard zones for storms, congestion, or low visibility, and keep asymmetry explicit in the Map Editor.
  • Team collaboration: export JSON for code review, annotate diffs, then re‑import with confidence—the Map Editor makes reviewable topology practical.

Tips & Best Practices for the Map Editor

  • Keep node IDs scannable: “BASE, A1, B2” beats opaque codes; search is instant in the Map Editor.
  • Use meters consistently: pick one distance unit for your edges so comparisons stay honest throughout modeling and planning.
  • Model asymmetry honestly: do not hide reverse costs; keep them explicit with separate directed edges in the Map Editor.
  • Start broad, then refine: rough‑in corridors with Quick Path, then adjust individual edges where reality diverges.
  • Validate often: after each batch, switch to the planner to check energy, time, and warnings while context is fresh.
  • Share your schema: align on field names and ranges so imports and exports remain stable across contributors.

FAQ About the Map Editor

How do I import an existing graph into the Map Editor?

Export a valid graph JSON and import it with the file picker inside the Map Editor; if your data assumes undirected links, add reverse entries or enable two‑way links during editing.

Can two‑way links have different costs in the Map Editor?

Yes—create two directed edges and set distance and hazard independently; the Map Editor keeps each direction explicit so risk and timing remain transparent.

Why does the Map Editor warn about duplicate or invalid edges?

The Map Editor enforces that start and end nodes exist, prevents duplicate definitions, and guards against out‑of‑range values; fix IDs, merge overlaps, or edit values to pass validation.

Does the Quick Path builder support mixed weights?

For chained creation, the Map Editor applies one distance and hazard across the sequence. For mixed corridors, create the chain first, then edit specific links inside the Map Editor.

Get Started with the Map Editor

Open the Map Editor, add your first nodes, and connect a corridor with Quick Path. Export a snapshot to share with teammates, then verify energy and time in the planner. Each improvement compounds: the more you refine structure, distances, and risk, the more value you get from plans that are grounded in real data. Begin now and build a route network you can trust—faster, clearer, and consistently better with the Map Editor.